/*
 * Copyright 2010 Christoph Widulle (christoph.widulle@googlemail.com)
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */



package com.android1.amarena2d.actions.base;

import com.android1.amarena2d.actions.instant.InstantAction;
import com.android1.amarena2d.nodes.behavior.ActionTarget;

/**
 * Convinient way to fire another action with the same target.
 * Usefull when you want to start an InfiniteTimeAction after  a FiniteTimeAction.
 * For instance: After a Sequence should start a RepeatForever.
 */
public class RunAction extends InstantAction {

    protected Action other;

    public static RunAction $(Action other) {
        return new RunAction(other);
    }

    public RunAction(Action other) {
        this.other = other;
    }

    @Override
    public void start(ActionTarget target) {
        super.start(target);
        engine.getActionManager().run(target, other);
    }

    @Override
    public RunAction copy() {
        return RunAction.$(other.copy());
    }


    @Override
    public RunAction reverse() {
        return RunAction.$(other.reverse());
    }
}